Projects
Software, games, AI systems and hardware I've built. Each one is labeled with where it honestly stands.
StarCraft native engine (sc-native)
A from-scratch native Linux engine for StarCraft that reads the data from your own StarCraft (Remastered) install. Download an installer, and it compiles on your computer.

The Long Rot
A realistic first-person, open-world zombie survival game from my studio, Tensor Games. The world didn't end in an hour. It rotted away over years.
Qwen: a self-hosted voice assistant
A voice-first assistant I run on my own hardware. It listens, thinks with a local language model, speaks back, and can use tools like search, notes, reminders and my homelab's status.
Blender and 3D AI tools
A set of Open WebUI tools that let a local AI model drive Blender, turn images into textured 3D models, and slice and run 3D prints on my Bambu P2S.
3D-printed hardware
Custom printed parts for the homelab: fan shrouds for passive Tesla P100 GPUs, and a dragon-head PC case for the home server.
The homelab
The self-hosted server and GPU machines behind everything else, from file sync and media to local AI inference. Most of this blog documents it.
Silence Cutter
A single-file Python script that removes dead air from a video and gives you a tighter jump-cut edit.